The goal of Escort maps is for the Bodyguards to escort the VIP to a given point on the map while the Assassins attempt to kill the VIP before he gets there.
In Escort maps, the players are split into three teams – a single VIP, the VIP’s Bodyguards, and a group of Assassins. Teams are awarded points at set intervals for each command point they control.Īttack and Defend maps, a variation of Control Point maps, features one team trying to capture several command points in sequence while the other team defends each command point from capture. Standard maps consist of several command points that must be captured, typically either by standing on the command point or bringing a flag to the command point. Official maps of this typology feature multiple common flags that are centrally located, as on Flagrun, or a match that takes place for each team entirely within the enemy base, as on Rock 2.Ĭontrol Point maps have two main types of game modes. Variant maps feature limitless possibilities. Reverse maps have the opposing teams bringing their flag to the enemy base and then capturing the flag in the enemy base. They must prevent their enemy from achieving the same.įootball maps feature a common flag, or in most cases ball, that has to be pushed onto an enemy capture point. Standard maps have both teams trying to capture the enemy’s flag until the point limit is reached or the time-limit expires. Some maps of this type have twists on this formula, such as having multiple flags and requiring a team to capture them all or requiring a team to perform a task such as disabling security grids before being able to access the flag. On Capture the Flag maps, the objective for both teams is to capture the enemy flag and return it to their base while preventing the opposing team from doing the same. Team Fortress Classic supports several types of play, with distinct objectives for teams of players to pursue.Ī group of Blue players attacks the Red base on the 2Fort map. Main article: List of game modes (Classic) N Team Fortress Classic, a server can hold up to 32 players simultaneously, and matches can be played in a number of game modes, each featuring different objectives. Each character class has a set of weapons and abilities unique to that class. Matches in Team Fortress Classic feature two teams, one red and one blue, and nine playable character classes.
For example, Murderball features a King of the Hill-style game featuring a common ball in which points are tabulated by keeping the ball for as long as possible while the three other teams try to take it from you. In addition to the official game modes released by Valve, community-made maps can create new modes of play. The original models for nine of the ten player classes. The original models for the nine player classes.